Protocol
Power Online
Two players, one pool, input-delay lockstep. The relay pairs them and only releases a frame after both sides have committed it.
Checking relay
Socket
Games on sagas.cybertwip.com, any https port, use this socket.
Resolving address
Match pool
Players only meet when game, build, content, and mode are identical. Change the content marker to meet a real export instead of this bench.
Seat 1
idle
Fighter
Not queued
No slot yet
Hold
Agreed frames
Nothing committed yet. Both seats have to be in the match before a frame can advance.
Seat 2
idle
Fighter
Not queued
No slot yet
Hold
Agreed frames
Nothing committed yet. Both seats have to be in the match before a frame can advance.