Protocol

Power Online

Two players, one pool, input-delay lockstep. The relay pairs them and only releases a frame after both sides have committed it.

Checking relay

Socket

Games on sagas.cybertwip.com, any https port, use this socket.

Resolving address

Match pool

Players only meet when game, build, content, and mode are identical. Change the content marker to meet a real export instead of this bench.

Seat 1

idle

Fighter

Not queued

No slot yet

Hold
Agreed frames

Nothing committed yet. Both seats have to be in the match before a frame can advance.

Seat 2

idle

Fighter

Not queued

No slot yet

Hold
Agreed frames

Nothing committed yet. Both seats have to be in the match before a frame can advance.